Fault Line Theatre presents a play that contrasts the trials of an adolescent girl growing up in the late '90s with her 19th-century video game counterpart. More…
It’s 1997. Alone in her computer lab, 13-year-old Jane escapes from the awkward throes of puberty by virtually jumping in a covered wagon headed west on "The Oregon Trail." Under the guidance of the all-powerful Voice of the Game, we watch "Then Jane" navigate the perils of 1850s frontier life, while '90s Jane navigates the different but all-too-real dangers of high school, college, and, eventually, adulthood. Jane soon finds herself in her 20s, unemployed and battling an undefinable lifelong sadness she cannot name, even as “Then Jane” continues to face the tribulations of the trail. With nearly two centuries between them, both Janes face hardships that seem impossible to overcome—until they find one another.
See it if Despite an overall muddled feel, Brunstetter's then/now feminism often succeeds Acting is good esp E L Perkins but conceptualization stalls
Don't see it if Contemporary scenes never felt as potent as 1850s ones & lacked a needed punch Difficult to empathize with Vaynberg's malaise (acting?)
See it if want to support new scripts, Fault Line Theatre, & young acting company in a well mounted production including interesting ideas & staging
Don't see it if depression/ennui as subject matter is not your cup of tea, suspension of disbelief with computer gaming as a conduit 2 other worlds
See it if This has the potential to shine a light on depression, but the characters never reach their climax where they grow and change.
Don't see it if You are expecting more playfulness from the references to the 90s and the video game for which this play is named
See it if you want to support a smart theater company and talented young artists. And you can identify with the lead character's depression.
Don't see it if you can't get past an undramatic premise. Emotional stasis isn't very involving & the connection to a hard-scrabble physical trek is rocky.
See it if really interested in subject matter, in tribulations of adolescent girl and of Oregon Trail. Don't care if show may disappoint you.
Don't see it if If you likely to get bored with drab show and don't care how they have gotten the trail wagon to 3rd floor stage with small elevator.
See it if You are, were, or are responsible for an angst-ridden child of the early 90s, or would enjoy a character study of one.
Don't see it if You don't care about privileged young person problems. You want the show to effectively draw on the computer game in meaningful ways.
See it if You are intrigued by the concept of choosing your destiny and are interested in the subject of depression.
Don't see it if You require elaborate sets to focus your attention on a story line.
See it if You're a big fan of the game or looking for an exploration of mental illness/related issues.
Don't see it if Your looking for any kind of conclusion or neat answers. You've never heard of the game.
See it if you grew up in the 90s and played The Oregon Trail or like to see portrayals of depression on the stage.
Don't see it if you don't care much for shows that bring mental illness to the spotlight.
See it if you'd enjoy seeing the step-by-step decision-making of the classic Oregon Trail game applied to life. You don't mind depression as top plot.
Don't see it if you'd be turned off by a theater that is basically falling apart, or if plots in different eras converging à la The Lake House disturb you.